Steam's Linux Client Goes 64-bit, Shedding i686 Library Dependency
Valve's Steam client beta makes the Linux version 64-bit and runs it in a Steam Runtime container, unifying the experience across distributions.
Valve's Steam client beta makes the Linux version 64-bit and runs it in a Steam Runtime container, unifying the experience across distributions.
Valve-developed VK_AMD_anti_lag support merges into RADV in Mesa 26.3, strengthening latency reduction with a generic framework.
Valve's Kristof moves GCN 1.0/1.1 to AMDGPU, fixing display and power management to improve Linux gaming.
September 2026 Steam survey puts Linux at 3.05%. A surge in Simplified Chinese and sampling shifts are seen as factors.
Igalia updates new FUTEX syscalls for Linux to support Valve's ARM64 gaming and improve FEX efficiency.
Valve addresses the next-gen handheld Steam Deck 2. Timing is undecided while awaiting a suitable chip.
Linux 7.3 kernel introduces DRM format modifier support for AMD Radeon GPUs from GFX6 to GFX9 generations, led by Valve's Timur Kristóf.
Valve admits the premature activation of Steam Machine’s red LED warning light and plans to raise the threshold to 100°C for CPU/GPU via a BIOS update. The aftermath of the “Red Line of Death” confusion.
Monthly update for the FEX emulator, version 2607, introduces optimizations for unreleased 256-bit SVE2 hardware, CUDA thunking support, and Unixlib for Proton/WINE.
Valve announces Steam Machine pricing at $1,049 for the 512GB model and $1,349 for the 2TB model, revealing tough RAM procurement negotiations in a Gamers Nexus interview.
Valve's new Steam Controller faces overwhelming demand, pushing new orders to 2027. The company pledges to continue production while managing expectations.